![]() ![]() While nowhere near as groundbreaking as Super Mario 64, this was still Nintendo at their inventive best, and they stepped away from the rather abstract hodgepodge of ideas from Mario 64 to create something that felt like a cohesive whole. It’s still perfectly playable, but a shame when Super Mario Odyssey could pull off 60fps on the same hardware.Įxploring Isle Delfino is a real joy though. ![]() Oh, and of course, it’s the same frame rate for this release. ![]() GameCube owners in the PAL region in particular only ever had interlaced output from their consoles, though Sunshine did have a 60Hz mode which meant we could play at 30fps. For one thing, it’s upgraded with a 16:9 resolution and full HD, which combines with renewed HUD elements for a crisp and sharp looking game. Thankfully, Super Mario Sunshine is not quite as puritanical. It’s even a slight step back from the Virtual Console functionality, where you could save a state and resume down the line, and you no longer have access to the digital manual. What I’d give for smooth camera controls, for one thing, or for the draw distance on sprites to be stretched out to infinity, or even just a fix for the weird smoke bug which fans managed this year. It’s not like Nintendo haven’t fiddled with their classic games in the past – Mario 64 DS introduced more playable character, revised the 3D models and more – but the ambition here has been purely on preservation, as opposed to upgrading the game experience.
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